PSA

We use stairs all the time and they are helpful to us in our lives, but if people are going up or down the wrong side it can lead to problems. At school students and teachers need to get places on time, stairs help with that so if there are people going up or down the wrong side it can make you late. People can also be bumped which is unpleasant, and even trip which may cause an injury. I will be making a PSA (public service announcement) to help people understand the importance of staying on the left side of the stairs. To make this PSA I will need accurate information, I will send a survey to all the middle school and high school students with these questions;

  • Do you find it hard going up or down the stairs at school with people going up/down the wrong side of the stairs?
  • Do you try to stay on the left side when you go up and down the stairs, or do you just not care?
  • What are some problems (if any) you face when going up/down the stairs?

Along with this I will look for the view on this problem from other people from sources on the internet. The action I want the audience to take is to remember to stay on the left.

Educational Game for Design

I chose to make my game based around spelling and typing. This is because children now are becoming more used to using computer, since most computers have auto-correcting functions I thought about making a game for them to spell. My game also requires the ability to use a keyboard, this is to help them with their typing. I think this is important to teach children in 1st grade because they will need this knowledge for their future because computers are so common.

The game should cover a subject that would be taught in school, it could be something of higher level but in such a way that the player would understand. The game must also keep the player interested. Ways of doing this would be to include things like characters that the player would find interesting, recognizable characters (with permission), colors, shapes, music, sound effects etc. Overall the game must be interesting, educational and easy as well as challenging. We must also keep in mind that our audience is 1st grade children and not our peers, this is a mistake made by some of the 9th graders from last year, we must keep it relevant to the audiences needs and wants.

 

My game ^, Pizza Quest

I think that my game is not a success because it would be too hard for kids and it would take them a while to type all the words. This may or may not be true because I did not get any data from kids and overall my peers said my game was good, most giving 7-9 out of 10. I can not base my thoughts on my peers though, the only real way I can get results is by having kids play my game. So in the end, after observing the kids play the other games, I can say that I think my game is not successful as an educational game for 1st-2nd graders.

I can improve my game by using words that are shorter so the children can type them faster, and so that they will recognise them easier. A large thing that I could do to improve is maybe to change the actual topic it teaches. It seemed a lot of the math oriented games we’re very successful in getting kids to play, I could do this or I could do another topic that also required less typing but the same amount of thinking involved. In my design specs I said that the game must have difficulty settings, this was difficult to do and I ended up leaving it as just one setting. I think another improvement could be to change the design of the playable character, when I sent out a survey to some of my peers, a few said that the character was kind of boring.

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Design Criteria Summaries

There are 4 criterion for design in IB MYP, inquiring and analisys, developing ideas, creating a solution and evalutation. In class we looked into these criterion and got a basic understanding of how we use them in design.

Criteria A is inquiring and analisys, this is the research and investigating part of the design cycle, researching and gathering information from primary and secondary sources.

Criteria B is developing ideas, this is where most of the designing takes place, it is when the design brief and specifiacations are made, as well as design drawings and ideas for the solution.

Criteria C is creating a solution, this is the actual creating part of the design cycle, it’s where you follow your design specifications to create the product or solution.

Criteria D is evalutation, this is when you test the product and see wether or not it fits your design specifications and if it does what it’s supposed to, it is also when you think about any flaws and how you could improve the product.