Introduction: Our current unit in technology is “Fair Game” and our task for this unit was to create a theme park on mine craft related to our given theme. Our given theme was “Space station.” The unit question is “What does cooperation and collaboration look like?” and the significant concept is “How we solve problems depends on the conditions of the environment and group dynamics.” The video below will guide you to our theme park: Skip to 3:38 to see my part of the theme park.
Our main target audience was age 8 and up and we surveyed 11 students from different grades. This link will will take you to the feedback we got:
After I got the feedback, I could have improved on the
Criteria A-Investigation: I think this part of the design cycle was the most longest out of all because we investigated how we could use mine craft to create the theme park. We then researched “What makes a good theme park” based on the information from the internet. And the building I was responsible for was “Space Museum” so I had to research space artefacts. After researching, we had to create questions for our target market and test them. I think I put a lot of effort because I was detailed and coherent.
Criteria B-Design: I think this part of the project was my favourite. We developed three designs of what our map should look like. We couldn’t just make a map, it had to be detailed and include small notations on the map to explain more of it. Our group created three designs first, but we decided to make a forth design which was a combination of the three designs. After planning out the map, we compared and contrast stating the pros and cons. The final map was the best out of the three ones because it included all of our desirable specifications. One thing we could improve on for this part of the design cycle is to include everyone in the group so no one would be left behind.
Criteria C-Plan: This part of the project was the most challenging part for me because we had to create the steps of how we make our building. We shared our steps with our peers and see if they were detailed and accurate. My result didn’t turn out that well, so I had to be more specific in my steps. Even if this step was challenging, it was a good experience for me because I knew what I had to improve on. One thing I would do differently next time for the plan is to use more detailed steps so that people can actually build it.
Criteria D-Create: For this part of the design cycle, I put a lot of effort because I wanted to make my building the way I wanted it to be. During the first week of working on this design cycle, my group was way behind every other group because we weren’t really communicating well and not listening to each other. But as the week went by, we stared to get things done and started discussing more and come as a group.
In conclusion, I learned that it was challenging to work with my friends and I could have improved my role as a peace-maker by asking my group members if they wanted any help or if they were struggling with some parts of the design cycle. Overall, I enjoyed this unit because it was a very different unit as the previous one and it was a great opportunity to make a different world from ours on minecraft.