Before we created our theme parks, we made specifications as to how we would like them to be. These are the musts, and must nots my group made.
Theme: Welcome to the Zoo
Essential: We need some type of petting zoo.
Must not: Include any other themes.
I think my part of the theme park achieved this very well, because it didn’t really give a hint of any other themes, and it actually highlighted a bright part of our theme. Using red stone, I made it look like a carnaval. Although I couldn’t include a petting zoo into my attraction, since I was the leader, I chose for one of the members to make a petting zoo.
General: Aesthetically pleasing
Essential: Wood material for buildings
Must not: Displease the audience
I’d say that my attraction covered these two pretty well, because many people who saw it told me that it looked great with the wooden fences on the outer edges.
Function: The way the park works
Essential: Must use some sort of power (redstone)
Must not: Have animal abuse
I’d say I covered the essential pretty well because i used lots of red stone to make wonderful lightings. However on the animal abuse part, two of us failed. Kaori and I, had made two harmful attractions to animals. One was a shooting range, the other was parkour from great heights. So technically we’re killing animals for fun.
Quality: Fun stuff
Essential: Has to be fun
Must not: Include destructive mobs
I think I didn’t do very well in the fun bit, although the parkour is interesting and all, it’s still extremely impossibly difficult to complete. On the good side, at least we didn’t include any destructive hostile mobs.
Essential: Must look pretty
Must not: Look grotesque
For the “Must look pretty” bit, I think my attraction did pretty well, and it didn’t look grotesque, except for the outer parkour area.
Freddie said that he thought two of the attractions weren’t very aiding to the overall experience he had in the park. The Safari, and Petting zoo weren’t very eventful and were fairly boring. However, he said that the shooting range was a challenge, and pretty fun. But the Horse parkour was the one he despised the most. He hated how extremely frustrating it was, and that even the easy path was still difficult. He had a bad time at my attraction.
Deven agreed with freddie and said that the safari and petting zoo weren’t adding much to their fun, but the shooting range was fun. However Deven actually liked the challenge brought up to him by the horse parkour, although he did get frustrated with it after a while, he liked how challenging it was.
Henri however thought that the safari and petting zoo made the park look better, although they didn’t have a use, they made it look more aesthetically pleasing. He thought the same as Freddie and Deven on the shooting range, and the same as freddie on the horse parkour.
I think we could have chosen two of our attractions more wisely. A safari, and a petting zoo in minecraft won’t do much at all, however those in real life would be a great experience. I think we could have created two more fun, and interesting attractions.
Investigate: In the investigate part of the Design Cycle, I think my group and I did really well in coming up with ideas based on the questions. We wrote in lots of detail and we were really enthusiastic. I think we could have improved on coming up with better ideas for our attractions, although we did think of many, a lot of them were boring and dull.
Design: For the designs (design drawings)I think I labeled my drawing very well, but the drawing in itself didn’t have much detail. It included the materials and such, but it didn’t have some of the red stone flooring details. I think I could have planned out a better drawing in my head. I should try that next time I have to do something like this.
Plan: In the plan I think I did some of my explaining great, except lots of the details were left out. You wouldn’t be able to build my building from scratch, without me helping, because some of the details aren’t there. Also, there was one enormous problem that I had with my plan: the pigs didn’t actually move at your command; the carrot rods were useless so I had to switch to horses. That’s one big problem I had with my plan, I didn’t know 100% if that certain thing would work. I think that next time I do something like this, I should make sure it functions well.
Create: Now for the final part of the Design Cycle, I think I did this fairly well. The attraction I created took a long time to finish, but I think it was worth while cause it looks pretty awesome. the moving checkered lighting pattern on the floor made it look even cooler. I overall like my attraction, although it is pretty frustrating, it’s still a fun challenge.
In conclusion, I think this unit was pretty fun, and eventful, because I loved working with my group. Although the group I had didn’t have the “perfect qualities” I still think we worked pretty well together. We all collaborated and cooperated fairly the same amount in all the activities. In my leading role, I think I did pretty ok because there was a member who didn’t work much, and I managed to get her to make the drawing design, and she made the best one out of all of ours. Next time I wouldn’t pick another role because I think the leader role fits me well enough. (I’m very sorry for the reading load Ms. Rude)