In this past unit in technology class, (“Fair Game”) we were working on minecraft and building theme parks. In this unit you have to create a theme park based on a theme that is given to us in a specific spot we were also given. Each person in the class does one structure, each to complete the whole theme park, which will also be shared with everyone in the class. You need to negotiate with others and create peace and communicate well with all the other groups. Everyone was split into 4 different groups. In the groups there was a leader, creator, follower and peacemaker. In our group there was Ayaka (peacemaker), Hyewon (creator), Yuka (follower) and Hana (leader). Each group was given a theme that we had to follow and base our theme park on. The theme we were given was paradise found.
Our first product is asking about 10-20 people if they think our theme park is original or not. We send out a google form to our age group people.
Most of the people said that they haven’t seen any other theme park like ours, but there are still some that said that they have seen something like it. Our second product test is making a survey for our age group and asking if they want to go to the theme park if it was for real. We use the google form to send out a survey to all of our classmates. This is the answers we’ve got:
Out of 12 people, 12 people said that: “Yes, I will come to your theme park if it is for real.”. Our group felt overjoyed as if our hard work has paid off. Our third product test is going on to the internet and checking if there is any paradise theme that look like ours to see if ours is unique and original. I found out that our one is original and unique.
IMPROVEMENTS FOR THE PRODUCT TESTS
Our first product test could be improved by asking arrange of people like maybe 10 adults(teachers), 10 elementary children and about 10 people from our age group. If we have different age people, there will be some different answers given and I made that suggestion because our target audience is actually all ages so it’s good to ask different age peoples. Our second product test could be improved by asking different age peoples too. Furthermore, the third product test could be better by giving more details, instead of using unique or original in the solution, maybe saying it more specific will be better. For example, we can change it to: Going on to the internet and checking if there is any paradise theme that look like ours to see if ours has its own design.
We’ve have to do a design specification in the “Investigation” part of design cycle. For our “theme” design specification:
MUST- It has to be adventurous for children but relaxing for adults.
MUSTN’T- Must not have tech stuff.
I think it is adventurous for children because for example the kids’ park’s tree house has boxes that look like treasures to make it the kids’ think adventurous. I don’t think our theme park is really relaxing for adults, so we should improve on this part if we have next time. We don’t have any tech things, so it’s okay.
For our “function” design specification :
- MUST-Have an ocean.
- MUSTN’T- We must not work on something else while we are still doing our own attraction.
We have an ocean which is next to the water roller coaster and that ocean also follows to our water broader. We NEVER work on something else while we are still doing our attraction, so then we NEVER make the team behind any other groups.
For our “General” design specification:
- MUST- We need to use materials that you will find in an island or jungle because it is paradise theme.
- MUSTN’T- We must not use things that’s not related to our topic.(paradise)
I think we mostly used materials that matches paradise theme, but maybe some parts of my kids’ park is a little too bright and I kind of use a little too much glass.
For our “Aesthetics/Original” design specification:
- MUST- We need to think creatively and be original.
- MUSTN’T- copy other ideas/thoughts
Our group thinks that our attractions are all really original, but when we send out the survey to ask other people if they think our attractions are original, little amount of people said that “i’ve seen this kind before.”,so maybe there might be some parts that wasn’t really really unique. Our group actually didn’t even copy any other people’s ideas.
For our “Quality/Strength” design specification:
- MUST-We need to have our work equally split and no one working more than other or less.
- MUSTN’T- We must not waste our time.
For this part, of course, we always work equally and we never waster our time. We always work collaboratively, cooperatively. if any group members has any problem , we always ask each other for help.
Firstly, I think I did good in investigation because for the ideas of what attractions we should have, I had some effective ideas for it, but at last our group didn’t use the idea. I think I could improve on the when having the discussion with our whole class for what attractions should we have in each theme park. As a follower, I can actually help the peace maker. However, I didn’t really do it and I should actually share some ideas to the leader.
Secondly, I think that I did very well on design of the design cycle because I was very organized and I had numerous idea of attraction design that helped a lot in our group. I did really well collaborating with my group members and discussing about which attractions are in which place, how to make our theme park match the target audience.
Thirdly, I think that planning was the most hardest and advanced part in the whole cycle. For example, I perdicted the time I will need to build the attraction, but I actually needed more time then that, so my perfdiction wasn’t really good. The estimation of the length and width of the structure that I wrote on the plan didn’t turn out very good on minecraft, so I had to change a lot of length and width.
Lastly, I think I did good at building this kids park. The tree house bridge is very creative because I built a little small roller coaster to get the smaller kids more entertaining. I actually didn’t write that I am going to build a small roller coaster on the tree house bridge, I got this suggestion from one of my friend, she said that children like something that goes around so it will be interesting if you build a small roller coaster in a very small place. However, the design of the tree house is a bit strange because the glass blocks being used don’t very match with the theme and the brown block. also the elevator technique I used for the tree houses are not very advanced.
Overall, I think I did a good job on this project. I’ve learnt that i actually have very creative ideas while doing something and I also think that I like to follow what other people say and if everyone agree with something then I will also agree.I am a little too quiet when contributing with my group and I am easy to get along with my team.