In technology class our recent unit was “fair game” and our task was to create a theme park in a game called Minecraft, We got a certain theme and we had to make all the rides/buildings match that certain theme, there were four different groups and they all had a section in the big theme park, My groups name was named the “Anpanmen” and our chosen theme was ” Welcome to the zoo” we mostly focused on the animals of the zoo for our theme park and i think we succeeded.
The video down below is a video of our section of the theme park it is a tour! enjoy:
while we were planning our theme park and how to design it, we made design specifications and I over all think we met alot of them but to be clear this is what we planned for our design Specification:
Theme:essential: need animals/petting zoo desirable: entertaining safari must not : include any other themes
I think that We really met this desirable specifications because our section of the theme park has lots of animals and has a real naturey environment which made it more zoo like, I don’t think we had any other themes to our section either so i think we passed all these very well.
General:essential:wood matierial to build, desirable: for it to be entertaining must not : displease the audience.
I also think this we passed too because we used a lot of wood to build the safari the petting zoo and the shooting range, the bumperhorses had some wooden fences and I think wood was one of the most common things we used in our theme park section. I thought it was pretty entertaining, but maybe the safari boat sometimes crashes if your not careful but otherwise the rides work well and they are fun!
Function:essential : needs some sort of power source (red stone) desirable : some sort of tinker with the plugins or default settings, to make it more suitable for our rides. must not : not have animal abuse
Function I think we didn’t really meet because we had a shooting range and that has a bit of animal abuse, and we didn’t mess with the default settings to suit our theme park section, but we did use redstone so we met the essential but not the others ( desirable,Must not)
Quality:essential: has to be fun desirable: should include cute animals, must not: include destructive mods. I think we met this specification because I think out theme park is fun and it has cute animals in it and it doesn’t include destructive mods to destroy everything.
Aesthetics:essential: must look pretty desirable : Should have pots must not : look grotesque. I think we did well here because I created animal sculpture things that made the theme park look more filled and cute and look like the theme, (animals ) and I aded flowers for the environment to look pretty.
We asked 5 people In our target audience (age 6-15) questions on how they thought about our theme park and on how we could improve our theme park,
alot of the time the responses where the flow of the theme-park and how it didn’t flow well and in between the rides were all squishy and too close together,but then other comments said that the petting zoo and the safari was a bit boring, In my opinion petting zoos and safaris are kind of meant to be boring and its just a place where you look at animals ” living” but I think me and Ryouko put a lot of effort into making the safari and the petting zoo as ” Alive ” as possible ( Fun and interesting )
So I think if we had to do this project again we would improve the theme park by adding more space in between the rides and having a flow in the theme park, and making things more interesting and fun.
DESIGN CYCLE :
I think out of all the stages or process of the design cycle, Investigation, Design, Plan and create I think I did the best at create because I did well in actually creating the attraction because I saw what it looked like and how it was gonna be I was also good at plan and i think because my plan was good I did well on my create. In investigate what I did the best was getting information about the Game Minecraft. and writing down what the game was about,I think for investigate i could’ve improved on saying how the groups problems could be solved.Next in Design I think I did well designing the maps of the theme park but I think that maybe I should’ve made a more detailed giant map of the whole entire theme park.
For Plan I think I got a main idea of how to build a safari but something I could’ve worked on was explaining well on what design exactly to use to create my official safari.
I think for create I did well in making it look like a safari, but I could’ve worked on making more fun and entertaining.
I think throughout this project I worked really well with my group, The members in my group were all nice and i think we collaborated and cooperated really well.My role was peacekeeper and i’m glad I chose it and i think i did well,although we were good so we didn’t have many fights or disagreements sometimes the leader (Aitor) would disagree to something Ro – ( past creative person ) would’ve said, and then I would have to just help them figure things out, but otherwise we didn’t really have any fights or disagreements.
I really enjoyed this unit and I really wish to do something like this again in technology class because its a game and its fun while you learn the process of the design cycle or phases ( Investigation, Design, Plan and create ) ! I think that maybe if we had to change something in this project they could have more varieties of rides and themes.