Educational Game Design – Criterion D TSCs

Now that you have started collecting data for your evaluations, it’s time to start thinking about how you will structure your final evaluation of your game. With the lower ES students heading to our class next week for 20 minutes or so, we need to be prepared! Let’s use the TSCs as a guideline:

1. Include Multiple Methods to Evaluate Success

This means (at least) including and explaining the methods you used to collect data from fellow game designers and your intended audience. You should include the questions from the survey (don’t just include a link!) and the responses (raw data). You should also include some sort of organization/analysis of that data that you can use for your evaluation.

2. Evaluate (with reasons) the Success of Your Game

This evaluation should use the data from part 1 above and should also directly reference your design specifications. Based on the responses you have received, is your game a success? Take stand! Don’t say “It is sort of a success and sort of not a success.” Defend your decision with data! (Note: as I said in class, please also be realistic and not overly harsh on yourself. If one thing doesn’t work, the game can still be successful. Also, it can still be successful at reaching its goal and still have room for improvement. Nothing good was ever build perfectly the first time!)

3. Describe in Detail Game Improvements

Pretty self-explanatory, I hope. These improvement should be based on feedback and from your initial idea for the game. These improvements might be things that you are able to fix, or they might be things that are beyond your technical ability (at the moment).

4. Explain the Impact

The purpose of this project was to explore the possibilities of using computer games in educational settings. Do you think that you game has the potential to impact learning for lower elementary students? Do you think that games in general have a place in school? Has creating this game had any impact on your view of games in education, either as a student or as a designer?

What do you think? Any questions?

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