Educational Game Design: Inquiry and Analysis

Over the past few weeks, we’ve done a lot of small tasks to help us get ready to design our game. We’ve investigated the Scratch interface. We’ve discussed the need for learning how to code. We’ve started thinking about the questions we will need to have answered in order to complete this project successfully. We’ve taken a look at previous games that have been created in order to critique and analyze them as well as to get some inspiration and ideas from them.

Now it is time to bring all of those things together. Your first assessed task is to collect all of the work that you have been doing and submit your inquiry and analysis. As the task-specific clarifications have four sections, I would advise you to organize your work in a similar manner:

  • Section 1: Statement of problem and justification for solution
  • Section 2: Research Plan
  • Section 3: Analysis of existing solutions
  • Section 4: Design Brief

The design brief should be informed by the previous three sections. There might be some parts of the brief that seem to repeat what you’ve said in the first three sections, but the idea is that the design brief should stand on its own. Assume that other people will only see the design brief so it is important that it is complete.

This will be due at the end of class on September 29. In addition to uploading it to Veracross, I will ask that you also upload it to Turnitin. This may require you to create an account. We will discuss how to do this in class.

3D Printing: The Design Brief, Design Specs and Product Test

We’ve explored TinkerCad as a way to create our designs.

We’ve written summaries for our research into 3D printing.

We’ve interviewed 3 possible clients for our project.

These are all important stages of our research. Now it is time to write up the Design Brief, the Design Specs and the Product Test. All combined, these things will make up your Investigation and will be assessed on Criterion A.

The Design Problem and Design Brief

Here is an excellent resource that describes the purpose of the design problem and the design brief. After reading through the resource, write down what you feel the design problem and design brief are for your chosen client. Be sure to include appropriate information from our research (your research summary, TinkerCAD explorations, etc.) in your work.

Design Specifications

The design specifications are a list of requirements that your design ideas should fulfill as well as a list of constraints that you need to be mindful of. Your design specifications should not limit your ability to design or create your final product. They should help you identify things such as the objective of your solution (what will it accomplish?), details about the finished product, and the intended usage of your final product. Many of these things should come from your discussions with your client. Your design specs should be divided into three categories: Required (“My design must…”), Desirable (“It would be nice if…”), and Constraints (“My design cannot…”). Write down as many meaningful design specs as you can find.

Product Test

How will you test your final product against your design specifications? How will you test how effective your final product is at solving the design problem you identified? You need to think about these measures of success now so that you can objectively evaluate your product at the end of this project.

These three things make up the Investigation stage of your project. This needs to be written up and submitted to Veracross. It will then be assessed and you will have the opportunity to resubmit it if you like.

References:
MYP Design and Technology
Discovery College MYP Technology

The Design Brief, Design Specs and Product Test

We’ve explored using Scratch as well as some existing educational games on Scratch.

We’ve had a chance to interview the kindergarten students to get an idea of what they are like and what they are learning.

These are both important stages of our research. Now it is time to write up the Design Brief, the Design Specs and the Product Test. All combined, these things will make up your Investigation and will be assessed on Criterion A.

The Design Problem and Design Brief

Here is an excellent resource that describes the purpose of the design problem and the design brief. After reading through the resource, write down what you feel the design problem and design brief are for this unit. Be sure to include appropriate information from our research (Scratch tutorials, discussions on game design, interviews with kindy students) in your work.

Design Specifications

The design specifications are a list of requirements that your design ideas should fulfill as well as a list of constraints that you need to be mindful of. Your design specifications should not limit your ability to design or create your final product. They should help you identify things such as your intended audience, the objective of your solution (what will it accomplish?), details about the finished product, and the intended usage of your final product. Your design specs should be divided into three categories: Required (“My design must…”), Desirable (“It would be nice if…”), and Constraints (“My design cannot…”).

Product Test

How will you test your final product against your design specifications? How will you test how effective your final product is at solving the design problem you identified? You need to think about these measures of success now so that you can objectively evaluate your product at the end of this project.

These three things make up the Investigation stage of your project. This needs to be written up and submitted to Veracross. It will then be assessed and you will have the opportunity to resubmit it if you like.

References:
MYP Design and Technology
Discovery College MYP Technology

Empathy and Finding Your Client

We’ve looked at TinkerCad.

We’ve researched the topic of 3D printing.

Now comes the fun part. What are we going to make and who are we going to make it for? Actually, that’s backwards. We need to decide who we are going to accept as our client based on their problem (remember: anybody but a Grade 10 student at YIS) and then decide what we are going to make in order to solve their problem.

The First Stage of Design Thinking: Empathy

Empathy is at the heart of design. It is necessary to truly be able to help a person solve their design problem. But what is it, and how does it apply to design? Watch these two videos:

Joey Aquino has a pretty good introduction to the Empathy phase of design thinking. Read and discuss the article with your group. What are the three ways to empathise and how could you use the story mapping technique for your 3d-printing project?

Your homework is to interview at least three people and write a brief paragraph for each interview that describes the design problem that they would like solved. Try to use the story mapping technique in order to view the problem from your potential client’s perspective. Bring these (at least) three paragraphs to the next class.